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A while ago, I came across this amazing concept by Li Muzi and knew I had to recreate it in 3D.
I used this project to push my hard-surface skills with Plasticity and explore different shader techniques along the way.
Original concept by Li Muzi:
https://www.artstation.com/lmzkosmosc
https://www.artstation.com/artwork/aG5g3R

unreal parallax shader